The Phase Sniper is a potent and deadly addition to the ranks of the Isorian Senatex, in the minds of many a must-have unit for all Isorian forces – and in larger armies, more than one can be taken. The phase sniper is a highly capable, geneered individual, originally a sharpshooter in regular phase squads, but one who has been trained even further, genetically re-eingeered, and given implants to allow them to control their primary weapon, the phase rifle.
The phase shiper comes with a spotter and camo-buddy as standard and can take another spotter as back-up and a batter buddy. When the camo-buddy is coupled with the phase armour’s ability to phase out of reality (go Down, in game terms), the sniper becomes impossible to see from a distance (in game terms, cannot be targeted beyond 10″).
In a universe of strange and advanced weaponry, the phase rifle with which the sniper is armed is one of the strangest. The phase rifle is large, and mounted on its own suspensor bed, and has a superb range for a standard weapon. It exists in symbiosis with its operator (special rule Symbiote), the two merging to become a single entity that allows for excellent accuracy. Indeed, the symbiosis is a requirement for the rifle’s most strange attribute: the ability to use the phase-shift technology to fold into time. This effectively enables the Sniper-Phaser Rifle pair to shoot multiple times at the same moment and for focusing fire in a small area.

Tactics
Key to the sniper’s success is to use their abilities well. The ‘Sniper’ rule allows the unit to set up almost anywhere in its own table half – which means finding cover at the start of the game is almost guaranteed. The key to the sniper’s success is to equip it with a camo drone and give it the first dice from the bag. With the first dice, either give the unit a Fire order or Ambush order (if nothing is in view) and react as soon as an enemy moves into line of sight. Once the sniper has acted, their dice can be turned Down whenever they are shot at (and they will be – they are feared!) and if the opponent is more than 10″ away the sniper becomes impossible to see due to the camo-field projected by their camo-buddy.
Of course, if the enemy is so close they are within that 10″, it’s time for the single sniper to run away!
The sniper team can be upgraded with a batter buddy and an additional spotter. This can sometimes be a good idea against Ghar disruptor bombs as the Ghar tend to strip away annoying buddy drones very quickly! It’s Isorian-unique Monitor ability allows a Res reroll, which can be useful against massed fire, but it is stll worth embedding teh sniper amongst a lot of solid cover
Isorian Phase Sniper (Infantry) | M | Ag | Acc | Str | Res | Init | Co | Special |
---|---|---|---|---|---|---|---|---|
Phase Sniper with plasma pistol, phase rifle symbiote, phase armour | 5 | 6 | 7 | 5 | 5(7) | 8 | 8 | Monitor, Sniper |
Weapon | Effv | Long | Extr | Shots | Attacks | Special |
---|---|---|---|---|---|---|
Phase Rifle (Single shot) | 20 | 30 | 100 | 1×SV2 | – | No Cover |
(Phased) | 20 | 30 | 50 | D6×SV2 | – | RF, Fire order only |

Painting/Assembling
Matt Schreiber of ‘Rocky’s War Room’ has a video showing what’s in the pack and how to assemble the phase sniper (off-site!).
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