Most Ghar Tectorists are a rare breed – or rather clone – raised in the Ghar cloning vats and genetically adapted to serve a single and specific purpose. Others may have grown into the role by suffering a severe battlefield shock. In either case, they are inured to the sight of humans and feel almost no sense of self-preservation and little sense of individuality, qualities suppressed even in ordinary Ghar but practically non-existent in the case of these unique operators.
Tectorists scour the battlefield, scouting for enemy units, and using special Tector Rods to identify and ear-mark opposing units for destruction. Once targets are identified in this way, Ghar units are able to coordinate their fire more accurately. In effect, Ghar Tectorists perform role in Ghar forces that is a mix between targeters – in terms of highlighting a unit – and spotters, in that they allow a unit to gain a single shooting reroll: when a Ghar unit shoots at a target, it can re-roll one miss if there is one or more Tectorists within 15” of the target.
Ghar Tectorist Scouts are exceptional in so far as they are living creatures rather than machines; however, their role is comparable to that of other probes, so it is convenient to include them in the same category. They are sharded, which means each acts on their own when the unit’s dice is pulled, but unlike normal probes they are scramble proof – not affected by scrambler special munitions. It helps that tectorists are Tough, gaining a Res reroll despite their low Res.
The Warlord studio minis were given the turntable treatment, so you can take a look at them in 360-degrees…