AI Assault troops – known as Reavers – have a clear tactical role: close assault. Whilst their command squads can have a plasma carbine with its mixed rapid fire and single-shot modes, the standard Assault troops and command squads have a mag repeater to lay down a hail of fire as they close. Their most potent weapon is the Distort Spinner (D-spinner) projector, a backpack mounted device that feeds a forearm mounted launch rack in some ways similar to a X-sling. And, like all Algoryn troops, the squad is tough and equipped with reflex armour.
The D-spinners combine a defensive distort generator with an offensive plasma shell launcher. The distort generator creates a distortion field that makes it difficult for the enemy to close, increasing the effectiveness of the trooper’s defences, whilst the plasma shells erupt when they strike a target in the same fashion as grenades. As a result, the D-Spinner can be used to either boost the trooper’s own defenses or, in an enhanced plasma shell mode, can be used to boost the effectiveness (SV) of their own attacks.
In addition the the squad’s spotter, the Reaver Assault Command squad can also take a medi-drone. Understandably for such a rol-specific unit, thee Assault squads are not core to any Algoryn selector, but good numbers can be taken in a Vector AI formation.
Though able to take on Ghar suits in hand-to-hand combat, in practice, even the AI Assault squads need to ensure that Ghar Assault squads have pins before they assault. Against almost any other faction, Algoryn assault troops are likely to overcome their opponents in close combat, the notable exception being Boromite lavamites – who pose a tricky problem for any opposition.