Antares Nexus

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  • Virai Constructor Drones

    Virai Constructor Drones

    Virai constructors formt eh bacbone of teh Virai have, carrying out all the tasks required for its development and success. We run through the main types: the general Constructor, the Mining Constructor and teh Scavenger Constructor.

  • Virai Architectors

    Virai Architectors

    A Virai hive is led by a single Virai, the First Instance Architector. The First controls all others in a strict heirarchy, using suborindate Secondary and Tertiary architectors to manage the day-to-day operation of their hive. Here, we run through the capabilities of all teh Architectors.

  • Datafile: Virai Manipulator Tools

    Datafile: Virai Manipulator Tools

    Almost all Virai are equipped with some form of tool or manipulator claws. Here, we run through the most Commonly seen tools nad claws.

  • Datafile: Weapons of the Virai

    Datafile: Weapons of the Virai

    Virai use a mix of scavenged weapons and their own, multi-p[urpose tools or weapons. Here, we have a quick run-through of how each weapon performs.

  • NuFirst Instances and Establishing a Hive

    NuFirst Instances and Establishing a Hive

    Virai are strange, mechanical lifeforms in which their is only one driving entity: the First Instance Architector. When a hive becomes too crowded, First instances spawn a NuFirst and send them off on their own to establish a new hive.

  • Dirag, Boromite Captain and Entrepreneur

    Dirag, Boromite Captain and Entrepreneur

    Dirag was – and perhaps still is – Prince Batu Delhren’s major-domo on Delhren III, managing Batu’s business interests, the Spyker Corporation, when Freeborn life called him away. Now Batu is in exile, Dirag has been left in charge, though he still operates the businesses – legitimate and nefarious – with an acumen that brings…

  • Ghar Names and Hatchery Numbers

    Ghar Names and Hatchery Numbers

    by Tim Bancroft and Rick Priestley We know of Karg 12-40-9, Fartok 12-40-13, Shaltok 12-41-9 and even Nurk 27, nut what do all those numbers mean?  What’s the difference between 12-40-9 and 12-41-9 and why Nurk 27 rather than just Nurk? Those are all questions which crop up from time to to time and, the…

  • Ghar Flitters

    Ghar Flitters

    Ghar flitters are strange, flying machines that act as erratic scouts and spotters for Ghar forces.

  • Ghar Tectorist Scouts

    Ghar Tectorist Scouts

    Ghar Tectorists are a strange breed, sometimes cloned to their role, sometimes just Ghar who have suffered a catastrophic shock and are now inured to the sight of humans or any danger. Nonetheless, they serve a vital role in Ghar forces.

  • Ghar Creepers and Crawlers

    Ghar Creepers and Crawlers

    Ghar creepers and crawlers instil a mix of fear and wonder in their opponents: fear from the polluting weapons and power systems they use; wonder at the erratically moving, legged locomotion.

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