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Narrative Scenario: Crystals of Insanity by Nathon Clerke

A flexible, introductory narrative scenario by Nathon Clerke. Rival scouting forces fight over control of mysterious crystals with strange psychokinetic powers. A game for opposing forces of 50 points each.
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Narrative Scenario: Siege Guns of Knarr-vron by Nigel Bond

A relief force must attempt to destroy enemy gun positions that are firing upon their city. The scenario is designed for equal points, but the attackers must expend a portion of their points on siege guns, reducing their on-table force considerably.
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Matched Scenario: Cauldron Awakes by Martin Otten

Two force must battle for control of a derelict structure in the middle of a dense jungle – a ruin that has suddenly spring to life after untold millennia of silence. A matched scenario for two players with equal forces.
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Narrative Scenario: Hunt for the Drones by Dan Grasso

A running battle in which both sides search for concealed survey drones. This is a nice system for using concealed markers in a random and entertaining manner. A narrative scenario for forces of 75-100 points per side.
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Vardos Cadix

The Vardos Cadix was originally a player Freeborn House created by Adam Murton. When he won the scenario competition, it then became part of teh ANtares universe.
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Narrative Scenario: Exodus by Ben Rubery

A team games between Panhuman and Ghar forces in which the Panhumans must attempt to escape whilst delaying the Ghar advance for as long as possible. An ideal game for introducing new players or a club free-for-all involving forces of equal value in each team.
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Xilos Scenario Adaptation: A Greater Conflict

Opposing sides scramble to escape the battlefield before they are both engulfed by a destructive dimensional rift. An adaption of a narrative scenario for forces of 75-100 points.
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Narrative Scenario: Crash Site by Geordie Irvin

Opposing forces battle through a howling sandstorm to reach the wreckage of a crashed starship. A scenario for forces of equal size.
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Narrative Scenario: All-out Assault by Andy Patrick

A game fought along the length of the table in which the attackers must take advantage of their initial superiority in numbers to break through their opponent’s defences. A scenario for forces of equal size.
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Asymmetric Scenario: Fighting Withdrawal by Andy Patrick

In this scenario an outnumbered defender must attempt to retain control of objectives, whilst the numerically superior attacker must battle defenders and limited time to capture as many objectives as possible.

